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Game creating, dseigning, and programming

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Spell
Ever Wind Pro
Judge
Spaces
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Game creating, dseigning, and programming Empty Game creating, dseigning, and programming

Post by Spaces Thu Mar 12, 2009 8:20 pm

Hey everybody....
ITs me, spaces...
I want to make a Game
similar to a mix of FF and GW and WoW.
Only my game is special....
I want everyone who wants to help give me classes, attributes, overpowered or underpowered, armor type, and whether you want to play it or not.
example of the format.

Lancist (class. dont include anything in parentheses)
ATTRIBUTES:
Lance Mastery
Energy Stealing
Forms (Primary)
Jumps

Overpowered

Echo Plate

Yes

Spaces
Level 1
Level 1

Number of posts : 16
Registration date : 2009-03-04

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Game creating, dseigning, and programming Empty Re: Game creating, dseigning, and programming

Post by Judge Thu Mar 12, 2009 9:04 pm

you actually make games? interesting
Judge
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Game creating, dseigning, and programming Empty Re: Game creating, dseigning, and programming

Post by Ever Wind Pro Fri Mar 13, 2009 1:24 am

profetion name: Nature Master
Attributes: Animal Speech (ability to command animals to help allies and yourself)
Agility(ability to jump and run faster than other classes also able to blend into trees)
Earthen Heart (ability to use the earth as attacks. e.g. using trees or making crevices in the ground)
Huntsman [Primary] (ability to track down enemies and the use of a bow. the higher the hunstman the more accurate the arrows are)
Ever Wind Pro
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Guild : [RAiD]
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Occupation : Student
Hobbies : hanging out with friends, sport, being the most random person
Registration date : 2009-01-28

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Game creating, dseigning, and programming Empty Re: Game creating, dseigning, and programming

Post by Spell Fri Mar 13, 2009 1:43 am

Adrian, I'd call that a druid, not a nature master.
Spell
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Guild : Rage Aganist The Demons [RAiD]
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Game creating, dseigning, and programming Empty Re: Game creating, dseigning, and programming

Post by Mint(sc) Fri Mar 13, 2009 1:45 am

Puppeteer
ATTRIBUTES:
Encore
Intuition
Magnetism (primary)
Performance

Underpowered

Stage uniform

Yes



Since you said not to put anything in parenthesis, I am going to outline my ideas for the attributes here. Razz

Encore: These skills will be big finishing moves - powerful, flashy, or just unconventional

Intuition: These are skills that deal with the types of creatures the puppeteer can control. Raising this will allow you to control more creatures at once.

Magnetism: These are skills that determine how much of the creature's natural moveset will be used while under your control. The higher it is, the more skills the creature will use, and the longer your control will last.

Performance: These are skills you can use that will be executed by both the Puppeteer and the controlled creature(s) or by multiple controlled creatures at once. Coordinated attacks go here.
Mint(sc)
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Game creating, dseigning, and programming Empty Re: Game creating, dseigning, and programming

Post by Force of the divine Fri Mar 13, 2009 9:44 am

I just want my own name somewhere so...here goes....

Divine Master

Force
Prayer
Summoning
Glory (primany)

Underpowered.

Somthing like a paladin or stuff..Armor (might me cool that an auro is placed as helmet and it gets brighter the more Glory u have.

Force (moving object mainly, trees, boulder, persons and what not.)

Prayer (lot of healing and protecting in this 1)

Summoning (calling divine beings to ur side)

Glory (lot of enchamnents here) Glory enhaces energy regainal.
Force of the divine
Force of the divine
Light

Male
Guild : Illuminati Elite
Number of posts : 1495
City : Delft
Occupation : Drinker of Beer
Hobbies : Hockey (field), GW, drinking beer
Registration date : 2009-02-27

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Game creating, dseigning, and programming Empty Re: Game creating, dseigning, and programming

Post by passifis Fri Mar 13, 2009 11:47 am

Arcanist

Atributes:
Prizm (Primary) (Ability to control elemental power combinations)
Terra (Ability to control Earth Elemental Power)
Ember (Ability to control Fire Elemental Power)
Aquaria (Ability to control Water Elemental Power)
Gust (Ability to control Wind Elemental Power)

Underpowered

Shaman like armor

Yes
passifis
passifis
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Number of posts : 334
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Occupation : Student, Babysitter, Volunteer Firefighter
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Registration date : 2009-02-17

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Game creating, dseigning, and programming Empty Re: Game creating, dseigning, and programming

Post by Leica Fri Mar 13, 2009 8:24 pm

Lol nice.
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Game creating, dseigning, and programming Empty Re: Game creating, dseigning, and programming

Post by Spell Fri Mar 13, 2009 8:32 pm

Shade

Attributes:
Shadow (Primary): Ability to control shadows (hide, shadowstep, etc.)
Shadow Realm: Ability to summon creatures from the plane of shadow.
Insight: Ability to not get yourself killed.
Swordsmanship: WTF do you think.

Umm, what do you mean by overpowered and underpowered.
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