Game creating, dseigning, and programming
+4
Spell
Ever Wind Pro
Judge
Spaces
8 posters
Page 1 of 1
Game creating, dseigning, and programming
Hey everybody....
ITs me, spaces...
I want to make a Game
similar to a mix of FF and GW and WoW.
Only my game is special....
I want everyone who wants to help give me classes, attributes, overpowered or underpowered, armor type, and whether you want to play it or not.
example of the format.
Lancist (class. dont include anything in parentheses)
ATTRIBUTES:
Lance Mastery
Energy Stealing
Forms (Primary)
Jumps
Overpowered
Echo Plate
Yes
ITs me, spaces...
I want to make a Game
similar to a mix of FF and GW and WoW.
Only my game is special....
I want everyone who wants to help give me classes, attributes, overpowered or underpowered, armor type, and whether you want to play it or not.
example of the format.
Lancist (class. dont include anything in parentheses)
ATTRIBUTES:
Lance Mastery
Energy Stealing
Forms (Primary)
Jumps
Overpowered
Echo Plate
Yes
Spaces- Level 1
- Number of posts : 16
Registration date : 2009-03-04
Re: Game creating, dseigning, and programming
you actually make games? interesting
Judge- Level 33
-
Number of posts : 337
Registration date : 2008-03-30
Re: Game creating, dseigning, and programming
profetion name: Nature Master
Attributes: Animal Speech (ability to command animals to help allies and yourself)
Agility(ability to jump and run faster than other classes also able to blend into trees)
Earthen Heart (ability to use the earth as attacks. e.g. using trees or making crevices in the ground)
Huntsman [Primary] (ability to track down enemies and the use of a bow. the higher the hunstman the more accurate the arrows are)
Attributes: Animal Speech (ability to command animals to help allies and yourself)
Agility(ability to jump and run faster than other classes also able to blend into trees)
Earthen Heart (ability to use the earth as attacks. e.g. using trees or making crevices in the ground)
Huntsman [Primary] (ability to track down enemies and the use of a bow. the higher the hunstman the more accurate the arrows are)
Ever Wind Pro- Level 32
-
Guild : [RAiD]
Number of posts : 329
City : Perth. Australia
Occupation : Student
Hobbies : hanging out with friends, sport, being the most random person
Registration date : 2009-01-28
Re: Game creating, dseigning, and programming
Adrian, I'd call that a druid, not a nature master.
Spell- Level 75
-
Guild : Rage Aganist The Demons [RAiD]
Number of posts : 774
City : Sacramento, CA
Occupation : I eat dinosaurs.
Hobbies : Being as immature as possible.
Registration date : 2009-01-23
Re: Game creating, dseigning, and programming
Puppeteer
ATTRIBUTES:
Encore
Intuition
Magnetism (primary)
Performance
Underpowered
Stage uniform
Yes
Since you said not to put anything in parenthesis, I am going to outline my ideas for the attributes here.
Encore: These skills will be big finishing moves - powerful, flashy, or just unconventional
Intuition: These are skills that deal with the types of creatures the puppeteer can control. Raising this will allow you to control more creatures at once.
Magnetism: These are skills that determine how much of the creature's natural moveset will be used while under your control. The higher it is, the more skills the creature will use, and the longer your control will last.
Performance: These are skills you can use that will be executed by both the Puppeteer and the controlled creature(s) or by multiple controlled creatures at once. Coordinated attacks go here.
ATTRIBUTES:
Encore
Intuition
Magnetism (primary)
Performance
Underpowered
Stage uniform
Yes
Since you said not to put anything in parenthesis, I am going to outline my ideas for the attributes here.
Encore: These skills will be big finishing moves - powerful, flashy, or just unconventional
Intuition: These are skills that deal with the types of creatures the puppeteer can control. Raising this will allow you to control more creatures at once.
Magnetism: These are skills that determine how much of the creature's natural moveset will be used while under your control. The higher it is, the more skills the creature will use, and the longer your control will last.
Performance: These are skills you can use that will be executed by both the Puppeteer and the controlled creature(s) or by multiple controlled creatures at once. Coordinated attacks go here.
Mint(sc)- Level 60
-
Guild : AoL
Number of posts : 629
City : Plantersville, TX
Hobbies : Most anything to do with Dinosaurs. :)
Registration date : 2008-05-19
Re: Game creating, dseigning, and programming
I just want my own name somewhere so...here goes....
Divine Master
Force
Prayer
Summoning
Glory (primany)
Underpowered.
Somthing like a paladin or stuff..Armor (might me cool that an auro is placed as helmet and it gets brighter the more Glory u have.
Force (moving object mainly, trees, boulder, persons and what not.)
Prayer (lot of healing and protecting in this 1)
Summoning (calling divine beings to ur side)
Glory (lot of enchamnents here) Glory enhaces energy regainal.
Divine Master
Force
Prayer
Summoning
Glory (primany)
Underpowered.
Somthing like a paladin or stuff..Armor (might me cool that an auro is placed as helmet and it gets brighter the more Glory u have.
Force (moving object mainly, trees, boulder, persons and what not.)
Prayer (lot of healing and protecting in this 1)
Summoning (calling divine beings to ur side)
Glory (lot of enchamnents here) Glory enhaces energy regainal.
Force of the divine- Light
-
Guild : Illuminati Elite
Number of posts : 1495
City : Delft
Occupation : Drinker of Beer
Hobbies : Hockey (field), GW, drinking beer
Registration date : 2009-02-27
Re: Game creating, dseigning, and programming
Arcanist
Atributes:
Prizm (Primary) (Ability to control elemental power combinations)
Terra (Ability to control Earth Elemental Power)
Ember (Ability to control Fire Elemental Power)
Aquaria (Ability to control Water Elemental Power)
Gust (Ability to control Wind Elemental Power)
Underpowered
Shaman like armor
Yes
Atributes:
Prizm (Primary) (Ability to control elemental power combinations)
Terra (Ability to control Earth Elemental Power)
Ember (Ability to control Fire Elemental Power)
Aquaria (Ability to control Water Elemental Power)
Gust (Ability to control Wind Elemental Power)
Underpowered
Shaman like armor
Yes
passifis- Level 33
-
Number of posts : 334
City : Weir
Occupation : Student, Babysitter, Volunteer Firefighter
Hobbies : Guild Wars, Computer Programming, Gaming, Music
Registration date : 2009-02-17
Leica- Level 33
-
Number of posts : 333
Occupation : Student
Hobbies : Guild Wars, Reading, Writing
Registration date : 2008-07-16
Re: Game creating, dseigning, and programming
Shade
Attributes:
Shadow (Primary): Ability to control shadows (hide, shadowstep, etc.)
Shadow Realm: Ability to summon creatures from the plane of shadow.
Insight: Ability to not get yourself killed.
Swordsmanship: WTF do you think.
Umm, what do you mean by overpowered and underpowered.
Attributes:
Shadow (Primary): Ability to control shadows (hide, shadowstep, etc.)
Shadow Realm: Ability to summon creatures from the plane of shadow.
Insight: Ability to not get yourself killed.
Swordsmanship: WTF do you think.
Umm, what do you mean by overpowered and underpowered.
Spell- Level 75
-
Guild : Rage Aganist The Demons [RAiD]
Number of posts : 774
City : Sacramento, CA
Occupation : I eat dinosaurs.
Hobbies : Being as immature as possible.
Registration date : 2009-01-23
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